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Here are environment scenes and models I've made for Blood Stone. The most I did here are rocks, stones and mountains for Refinery driving level and Pre Credits driving level as well. All these models I have started sculpt in Z Brush then I've baked occlusion and normal maps in X Normal. All colour and specular textures are done in Photoshop. The variety of the mountain sides helped to build large environment by copy and rotating it across whole level.  

models from May - below

ZBrush models - below

a few sreens from the game - below



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